| NESHL Rules | ||||||||||||
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Northeast Sled Hockey League Rules - 11/29/05 The Northeast Sled Hockey League (NESHL) was developed in order to provide structured league play for adult sled hockey teams located on the eastern seaboard of the US. League play for the 2005 – 2006 season will run over the course of 4 months and will consist of 4 designated league Game Days which will be played at rinks located in the greater Connecticut area. All of the teams that make up the PNESHL have agreed that they WILL attend each of the designated game days and field a Team of players from their respective areas. The following outlines those rules that have been agreed to by each of the team’s designated Team Directors who in turn serves as a Director and member of the NESHL Board of Governors. All rules and related articles that outline the league, it’s mission, and play are administered by the Board of Governors and the League Commissioner. All Rules approved by USA Hockey that govern Able Bodied Hockey will apply, unless otherwise stipulated in these Rules. I. TEAM ROSTERS: · Players can only be listed on 1 Team Roster, and can only play for that Team during the League Season. · Teams are encouraged to recruit players from their local geographical areas. · While Teams are encouraged to roster and play disabled players, the league will not discourage able-bodied participation. II. CHECKING: · IT”S HOCKEY, so checking will be allowed. · ORANGE VESTS – A player who is wearing an Orange Vest can not be checked & can not check an opposing player. · Players being Pushed - can check & can be checked, unless they are wearing an Orange Vest. Pushers will limit their involvement in dictating the outcome of a play and will assist the player based on the “level of play” at the time they are on the ice. III. **FIGHTING WILL NOT BE TOLERATED:** · 1st Offense - the player will be ejected from the game and will be banned from playing in the next scheduled game · 2nd Offense - Expulsion for the rest of the season, Team plays the remainder of the game and the next scheduled game a player down, and the League reserves the right to review that player's future participation in the league. · A Team that allows a player, that has been expulsed, to play, will forfeit the game the expulsed player competed in. IV. THE FINAL SCORE OF THE GAME WILL REFLECT NO MORE THAN A 5 GOAL DIFFERENCE: · The Ending Score (reflecting no more than a 5 Goal difference), will be the score used, if needed in section 2 and 3 of Rule VII. V. FORFEITURES: · A forfeit will be awarded to the opposing Team if any Team is unable to put a team of a minimum of 6 players on the ice. · Games will be rescheduled if a Team is unable to attend a Game Day due to hazardous weather or other unforeseen circumstances that make travel impossible. The Teams attending the Game Day will adjust the schedule for that day to insure that the ice time is utilized. Final determination of forfeit, if contested, will be by a vote of the Board of Governors. · In the event of any forfeit including forfeits as a result of Rule III, the opposing Team will be awarded a 5-0 victory with 5 Points. VI. FINAL STANDINGS WILL BE DETERMINED BY THE FOLLOWING FACTORS:
·
Team with best
Won/Loss/Tie Record having the Higher Standing (2 pts for a win, 0
pts for a loss, 1 pt for a tie). · If there is still a Tie, Goal Differential in head-to-head games (goals scored subtracted by goals allowed).
·
If
there is still a Tie, Goal Differential in head-to-head games
(goals scored subtracted by goals allowed). Points will be awarded for: 1. 1 Point for each period won 2. 2 Points for Winning Game 3. Any period that ends in a tie - neither team gets a point 4. Any Game that ends in a tie - each team will get 1 point Possible Point Combinations: 5 Points = Win all periods & Win Game 4 Points = Win 2 periods & Win Game 3 Points = Win 1 period & Win Game 2 Points = Win 1 period & Tie Game 1 Point = Tie 3 periods & Tie Game 0 Points = Lose all 3 periods & Game VII. SEASON STANDINGS TIE-BREAKERS: 1. Team with the fewest Penalty Minutes If still Tied, 2. Team with fewest Goals Scored against them. If still Tied, 3. Team that has scored the most Goals. If still Tied, 4. By a COIN TOSS. VIII. RED LINE: · There will be no ’Red Line’ for 2 line ’Off Side’ Passes. · The ’Red Line will be in effect for ’Icing’ IX. DELAYED OFF SIDE OR TAG UP OFF SIDE: · No ‘Off Side’ Whistle will be blown if all opposing players exit zone without touching puck. · Players may re-enter zone once it has been cleared. X. DURATION OF GAMES: · Games will be 1 hour of on ice time. · 3 – fifteen minute running time Periods. · Breaks between Periods will be 2 minutes or less if agreed to by coaches. · Face-Offs will be done as soon as the Referee is ready – NO WAITING, so as to prevent the winning team from KILLING THE CLOCK. · On Ice Times include time allowed to get on and off ice. · Losing team will be allowed 1 thirty second timeout. ***The On Ice Times must be adhered to, to keep everything on Schedule.The Faster Teams get on the Ice the more ‘Game Time’ they will have.*** XI. SLED HOCKEY SPECIFIC RULES: · T-Boning – Intentionally Ramming into an opposing player’s sled at an angle, so as to form a ‘T’. · Ramming from Behind – Intentionally Ramming an opposing player’s sled from behind. · Lifting the Front End of Sled - Intentionally Lifting the Front End of the Sled, while skating at an opposing player or when an opposing player is approaching. · Sliding Blades First – Sliding into an opponent with the Blades making contact with the opponent or the opponent’s sled. · Spearing – Intentionally Jabbing or Slashing an Opponent with the Pick End of the stick. · Tripping – Pulling a player over in their Sled or using the stick to tip Opponent’s Sled over. · Puck Handling – Puck may be pushed along ice using the Hand or any part of the Stick, except the Pick End. Player can not Trap or Hold the Puck on the ice with any part of the player’s hand or stick. · Passing or Scoring Using Hands – Same Rules apply as in ‘Able Body Hockey’ for passing the puck to a team mate or pushing the puck into the Goal. XII. TEAM BENCH AREA: · Players on the bench creating an unfair advantage - Player sitting along boards intentionally passes, pushes, or otherwise directs the puck to a team mate, creating an unfair advantage: 1. The Referee will call a ‘Face-Off’ at the ‘Face-Off Circle’ on the offending team’s side of the Red Line. · Puck Trapped in Bench Area – When a puck becomes trapped in the Bench Area, a Face-Off will be called at the closest Face-Off Circle. | |||||||||||
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